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Rules

Basic Information:

DarkHex Dungeons is a chess like game that is designed to be a Living Board Game (LBG) there are no physical cards or information for your characters, instead you will have a QR code for each piece you collect. You can scan these codes to receive the up to date card. From there you can either save it to your phone, print and play it, or whatever else that may be easy for you. This way we can make updates to the game without having any banned characters from the game.

 

Before each game, make sure you check to see if you have the up to date card, or by discussing with the person you’re playing against to see if they’re fine with playing by home rules. For tournament play you will ALWAYS need the up to date cards in order to participate.

 

Deciding who goes first:

Both you and your opponent are to roll a D20 (20 sided dice), whoever rolls the highest goes first. If you both roll the same number, reroll until someone rolls higher.

 

Now that you know who will go first, place the board so each of you are on the opposite sides of the board. Each area is 10×10 so it doesn’t matter how the board is, as long as you are across from one another.

The player that gets to go first will select a character they wish to play and place it in the location they choose. You can place any piece within the 10 lines Horizontal, and the closest 3 lines towards you.

After you’ve placed your piece on the table, your opponent will do the same but on their side of the board. This allows them a chance to counter you if they choose. After they choose, you choose and you keep going until both parties have 6 playable pieces on the board. Keep in mind, some pieces you can have multiples of, and others you will only be allowed to have 1 on the board at a time. Make sure to look at the quantity on the character before placing multiples (See the next section)

 

Once you both have 6 pieces on the board the first player will go first. Here is where the cards come into play. As mentioned above, the card that comes with each piece will have a QR code, you can scan that code to see what each piece does, and you can either save the image, keep it pulled up on a mobile device, print and play it, etc. The playable cards will look something like this:

The Quantity (Green) shows how many of those characters you can have on a board at the start of the battle.

Health (Pink) is how much health the character starts with. Once that reaches 0 it is killed and removed from the board.

Strength (Red): is how much damage it does per attack. Whenever you attack someone and it is successful you will roll the die listed and that is how much it takes away from the characters you hit’s health.

Attack Pattern (Red) is the area it can hit. Think of it as your reach, in the card above it is 4 hexes in front of the character so you can attack anyone up to that space individually (Unless stated otherwise by an effect)

Attack Cooldown is how many full turns you will need to wait until being able to attack again. 1 means you will not be able to attack your next turn, and then can attack the following turn.

Move Pattern (Blue) is where you can move your piece.

Move Cooldown is how many full turns you will need to wait until being able to move again. 1 means you will not be able to move your next turn, and then can move the following turn.

Effect, if there is text in this area this will explain what you can do with the card. Some are passive effects, others are one time activation effects. Read the text and follow what it says.

Defense: if someone attacks in the hex of the Defense area you roll a D4 die, if you roll a 1 or 2 they successfully hit you. If you roll a 3 or 4 then you successfully block their attack.

 

Every turn you will be able to move, attack, and rotate. This can be any character, combination of characters, etc. you wish. You can only move once, attack once, and rotate once per turn however you do not have to do it all on one single character. You can move a character, attack with another character, and rotate a third character if you’d like, move and rotate with a character and attack with another, etc. You MUST follow each individual characters movement pattern, attack pattern, etc. unless it states otherwise by an effect on a character you have on the field. You also do NOT have to move, attack, or rotate on your turn. You can move, rotate and not attack if you wish, rotate, and attack but not move, etc.

After you finish making your moves, attacks, and rotations if you chose to simply let your opponent know you are done with your turn so they can progress to their turn.

Before moving, attacking, or rotating you can request to see your opponents character cards. They cannot decline this, and must show you the cards of any and all character cards you request. This is so you can make an informed decision on what your next play will be.

 

Attacking:

Attacking is as simple as looking at your Attack Pattern, making sure a character is in your pattern and declaring your attack. If your in that characters Defense area the defending player rolls a D4 to see if you hit him. If it rolls a 1 or 2 then you successfully hit, if it’s a 3 or 4 then you miss your shot (Unless stated otherwise by an effect). Upon a successful hit you roll your Strength dice, using the example picture above it would be a 1d6 which means you would roll a 1 six sided die (Dice). If there is a + x or – x, x being a number then you would add or subtract that number to the final results. For an example, if it said 1d6+2 that means you would roll 1 six sided die and then add 2 to the number you rolled. The final number is how much damage you do to that character. They will then minus that number from their health.

 

Health:

It is recommended for simplicity to keep your health of each character on a dice that is near your character card if you have it printed. This way you know how much each character has at all times. You can also write it down on a piece of paper if you choose that method. Your Health is indicated by the Pink Hex, that number is how much your character starts with. At any time it goes to 0 or negative then that character dies and is removed from the board unless stated by an effect.

 

Winning the Game:

The game is over once one player runs out of characters on the board. Whoever still has characters left on the board at that moment wins the game.